Showing posts with label Joe Rybandt. Show all posts
Showing posts with label Joe Rybandt. Show all posts

Tuesday, March 3, 2009

20 QUESTIONS WITH BRANDON JERWA

In the short time since we started the Comics Spotlight blog and offering these “20 Questions With…” insights into the creative process, I most often have found myself trying to get information I didn’t know out of people I knew pretty well. That isn’t the case with Brandon Jerwa, though, who I only knew through his work.

Rather quietly, he has been moving up in the field of comic book scribes, building a reputation for creativity and reliability, two factors that don’t always dwell within the same creator. His interesting list of credits is at present spread across a field of licensed comic book properties starting with G.I. Joe and encompassing Battlestar Galactica and Highlander, with plenty of immersion in each universe. Now he has an original graphic novel (OGN), on the way from Vertigo.

So who is Brandon Jerwa and what makes him tick as a creator?

“Brandon is among the most reliable freelance writers we deal with,” said Joe Rybandt, Associate Editor of Dynamite Entertainment, which Jerwa’s Battlestar Galactica and Highlander series have called home. “Every script is solid and since we deal with him on a lot of licensed properties, any rewrite or restore is done quickly and without need for further revision. He proofs art, letters, colors, etc…. anything he can get his hands on and acts as another set of eyes which is always appreciated.”

He knows his material and does his research, Rybandt said.

“That’s the tangible, the intangible is that he’s become a close friend and he and I share more in common than you’d think from music to humor and a little of everything in-between. He’s described me like as being like a brother and I feel the same about him,” he said.

“Brandon is almost boundless in his enthusiasm and love for the work,” said Eric Trautmann, his collaborator on the upcoming Vertigo project. “He's a whirlwind of good ideas, and he's genuinely funny -- which I hesitate to admit here, because it will only encourage the bastard. He's also blazingly fast, whereas I'm a bit more deliberate and, well, slow. So when we collaborate, I often find I'm playing catch-up.”

Trautmann said Jerwa has a tremendously fertile imagination and is series about his craft.

“His commitment to the work and his love of the comics form are probably among his main strengths,” he said.

This is echoed by Elliott Serrano, the Associate Editor of ComicsWaitingRoom.com (where Jerwa contributes the regular column “Anything Goes”) and his co-writer on Xena vs. Army of Darkness II.

“Brandon brings a lot of energy to a project. Sometimes writing can be a tedious experience when you get bogged down in the minutia of putting a script together, but he knows how to keep your enthusiasm up so that the work doesn't come out flat. He's also incredibly receptive to ideas and has the rare ability to check his ego when working with a partner,” Serrano said.

In the realms of his licensed work, he takes the continuity as a challenge rather than as shackles, the way some writers appear to do. The results have been positive.

“I think Battlestar Galactica: Zarek is very strong and created a model of sorts for us that became the “origins” series, but I also think he delivered an excellent action/adventure comic, while working within thorny continuity, with his Highlander run. That remains incredibly unappreciated by the comics crowd, but the highlander folks loved it from what I understand,” Rybandt said.

There may well be the tug of more original and/or creator-owned material in Jerwa’s future, but first he has to get through the 20 Questions:

JCV: What compels you to create?
Brandon Jerwa: Wow! You go right for the throat. I love that.

The real answer is “I don’t know.” I guess if I did know the reason behind my creative drive, I might not have that drive at all. I try to avoid thinking too hard about this subject, honestly. It’s like a Russian nested doll; getting past the first question just leads to another question.

I have to wonder if it comes down to some perceived lack of aesthetic fulfillment in what the world has to offer you. If you were completely satisfied with every bit of art, music, food, writing -- or whatever -- around you, would you feel compelled to create something new? Maybe not; there are certainly people who don’t feel the need to create, or just haven’t tapped into that aspect of their personality, so there you have at least some degree of empirical evidence against creativity being an irresistible primal urge within all of us. Or maybe those people are just happy with everything they already have around them, and the rest of us are picky bastards.

All I really know about my need to create is that the act of creation itself usually quiets the constant chatter in my head, if only for a little while. My son is currently dealing with ADHD, and that’s something he definitely inherited from me. I grew up in the late 70s / early 80s, so it wasn’t quite as well-diagnosed at that time, and my tendencies got me in trouble at school and tagged me as a bit of a weirdo to some of the people around me. These attention-deficit issues are something I may have carried into adulthood, and am actively exploring even now. If I didn’t have the right creative outlets, I honestly think I’d be completely sideways by now.

My wife and I have had a few debates about whether or not a highly creative, artistic person should be expected to have a reasonable amount of eccentricities and idiosyncrasies. Believe it or not, she actually comes down in favor of that concept, where I tend to reject it. That might be because these conversations often follow me displaying some kind of erratic or manic behavior, so I’m usually already feeling out of sorts and probably a little bit disappointed in myself.

Going deeper and further back, it may have been a byproduct of my childhood. My father was an alcoholic and he could turn pretty mean and violent towards my mother and me at times. As a result, I think I spent as much time as I could immersed in escapism: comic books, toys, drawing, writing and just basically pretending I was someone else in some other place.

Putting all of that aside, I’m pretty sure that my life path was set in stone early on. In my time, I’ve been an actor, a morning DJ, a musician and a writer. Even when I was trapped in a “normal” job, I always approached that job in some unique way; my bosses met this with either appreciation or derision. It was usually the latter, but there were times when it worked in my favor. As clichéd as it may sound, I always knew I’d end up doing something out of the ordinary.

JCV: What was the first story you can remember coming up with or actuallywriting down?
Brandon Jerwa: That’s really hard to say. I do know that I was never satisfied to just play with my Star Wars or G.I. Joe figures as the characters they were intended to be. I was perfectly happy playing in those universes, but I also had to take it further – from age four to age 12 or 13, I had this vast universe of superheroes with those action figures standing in for my original characters. This was really an extensive thing; the adventures were ongoing, had continuity, and I had notebooks full of character profiles, storyline notes and maps of my imaginary world. It was seriously on a Marvel or DC universe scale.

I also wrote and drew my own comics. I never really had any illusions about being an artist, but that didn’t stop me. Ultimately, I guess my first stabs at storytelling came in either comic book form or the acting out of that form. It was really my chosen medium from a very young age.


JCV: When did you know that you wanted to pursue writing as your career?
Brandon Jerwa: Again, I’m not exactly sure, but it was early on. When I was in the eighth grade, the Longview (Washington) Daily News interviewed me after I won the district spelling bee, and I was quoted as saying I wanted to write comic books someday.


JCV: What type of education did you have? Did you have any particular formalfocus on writing or was that something you picked up in addition to otherstudies?
Brandon Jerwa: The truth be known, I dropped out of high school. That isn’t something I’m particularly proud of, but it is what it is at this point. Again, it comes back to the attention issues, and is pretty clearly illustrated by these facts: I scored a 98 on my PSAT and missed one question on the test to get my GED. The woman running the test thought she was having a prank played on her.

When I could muster up the patience to apply myself in school, I always showed particular aptitude for drama, music and English classes. There was one teacher in particular -- the creative writing teacher, Mr. Morehead – that presumably saw some kind of potential in me. When everyone else was handed To Kill A Mockingbird to read for class, he slipped me a copy of Fear and Loathing in Las Vegas and said, “You need to read this.”

He definitely understood me, and seemed to go out of his way to encourage that out-of-the-box thinking. I can’t begin to tell you how greatly he influenced me, and how thankful I am that he did. You never recognize those things when they’re actually happening.


JCV: Did your education lend itself to this pursuit or was it a hindrance to it?
Brandon Jerwa: I think I somehow managed to walk away from high school having picked up on at least some of the wisdom my teachers were trying to impart, but I do wish I could have summoned up the perseverance to make it through those four years. I know I missed out on a lot of learning there. I have no regrets, but I will acknowledge a lesson learned the hard way. JCV: What was your earliest exposure to comic books that you remember?
Brandon Jerwa: Someone else asked me this recently, and I think I eventually decided that the first comic I remember having was a Marvel Star Wars book, something in the first six issues. The book had Howard Chaykin on the art, almost definitely. Kind of ironic that my first comic would be a licensed property, isn’t it?

I’m sure Spider-Man and Batman were in there pretty early, too. I clearly remember – and in fact, still have – Spectacular Spider-Man #26 as a book that I had to have read a million times. It was Spider-Man and Daredevil versus the Masked Marauder, who had blinded Spidey. That was, what, 1979? I would have been five or six years old when that came out.

JCV: How did your reading taste in comics develop from that point?
Brandon Jerwa: Comics were a cheap, easy way to keep me occupied on long car trips and a small thing to ask for at the grocery store or gas station (remember when you could buy comics there?), so my collection really started to expand around age seven. When I was eight, my parents told me I could have two comic subscriptions; I chose The Avengers and Marvel Team-Up.

My parents divorced that same year, and it was a very rough situation. My mother was given custody and my father visitation, so there was a lot of back-and-forth movement for me. My father was overcompensating by buying me piles of toys and comics, although it was impossible for me to see that at the time; all I knew is that I always had plenty of new G.I. Joe figures and comics to help me escape from the reality of what was going on around me.

Speaking of G.I. Joe, I recently remembered something pretty brutal from my childhood in regards to that first issue. I’ve never spoken about this with anyone besides my wife, but I guess we’re here in the moment, so brace yourself for some honesty:

I clearly remember buying Marvel’s gigantic G.I. Joe #1 at my local Alco store (in Junction City, Kansas) and being completely blown away by it. I must have read that book a hundred times in the first month of owning it. I had totally connected with that world and those characters.

My mother and I were in our apartment – it was right after school – and I know that she had been arguing with my father over the phone a little earlier. Well, he showed up unannounced and managed to get inside the apartment. I was sitting in the living room, trying to block out the yelling and arguing. Soon enough, things turned violent.

I can still hear the sounds in my memory if I try. I was nine years old, and all I could do was sit there, sobbing, re-reading this comic and praying that Snake-Eyes or Hawk would come and fix this problem. It’s a horribly visceral memory, and probably speaks volumes to the deep bond I have with G.I. Joe; it was a literal lifeline for me.

From there, I just dove right in to comics completely. Batman, Amazing Spider-Man, The Avengers, Marvel Team-Up, Justice League, Rom, Firestorm, you name it. Captain Carrot!

I almost totally abandoned comic collecting in the mid-90s, but the X-Men eventually sucked me back in. These days, I’m a trade paperback guy; I just don’t have the patience or space to follow the monthlies.

JCV: Did you keep reading other material, too, or did you pretty much center just on the four-color world?
Brandon Jerwa: Oh, I kept reading “real” books as well, and I could read quite a bit above my grade level, probably due to starting so early with comics. Here we are again with Star Wars; I read the novelization of the first movie when I was six, helped in large part by the fact that I knew the story, I’m sure. I would later tear through all the Han Solo novels.

I was a big fan of the Alfred Hitchcock and the Three Investigators series (something I have now passed on to my son) and whatever book was making the rounds among my friends. One of my favorites was The House With a Clock In Its Walls, which I didn’t know was a series until a couple of years ago, again in the process of sharing it with my son. Later on, I got into the work of a teen suspense writer named Jay Bennett, which led me to Stephen King (as will happen in high school). I also fell madly in love with 1984 and Animal Farm.

JCV: What was the path that led you to writing for Dynamite? How did you get to this point?
Brandon Jerwa: I made it into comics on what was literally my first attempt, working on G.I. Joe for Devil’s Due (See? Full circle here!), so my introduction to the industry came in the form of “lucky fan gets big break” stories (I’m pretty sure Wizard actually used that as a headline for an article). That’s completely understandable, of course – no reason to think I was sticking around – but I think it created a misconception that I was just a fanboy who managed to get his little story published, you know?

Three years later, I had proven myself by moving from a Joe anthology book to taking over the main series for 20 issues and writing three ancillary mini-series to boot. Eventually, Devil’s Due wanted to clear the decks and re-launch the franchise to boost sales, so after Snake-Eyes: Declassified wrapped up, I was out of work. I could now officially claim to be a writer, but I had only ever worked on G.I. Joe.

Of course, I had been casting my line out to see if any other publishers took the bait. Marvel would talk to me, but we’d never get anywhere; DC and Dark Horse wouldn’t even open up a conversation. IDW would correspond with me, but nothing ever materialized there. I was involved with Speakeasy and came very close to releasing the first issue of a super-hero magician series called The Last Bastion, as part of a shared universe with Dan Jolley and Marie Croall. As we all know, Speakeasy imploded dramatically and our books never came out. This was a blessing in disguise, of course, but it was hard to see that at the time.

Needless to say, I was starting to think I was done. I’d had my moment in the sun and now it was time to go find a real job.

Then came Dynamite. They were still new on the block at that point, and I knocked on their door immediately following the news that they had obtained the Battlestar Galactica license. The first TV mini-series had completely rocked my world, and I just had to take a swipe at being involved with the comic. To my shock, they were extremely receptive and liked my work. Unfortunately, they had already committed to a Greg Pak-written Galactica series, so that was off the table. They said they were considering some spin-offs if Pak’s book was a success, so the chance might come around again. We had some talks back and forth, and they eventually asked if I would pitch a Highlander series.

The rest, as they say, is history. I’ve written a ton of books for Dynamite, including Highlander and plenty of Battlestar Galactica. As of this writing, I’m not sure what my next project is for them, but I’m sure it’s right around the corner. I really love my Dynamite work; I get to play in some great sandboxes, and you really couldn’t ask for a better editor than Joe Rybandt. This may seem like a novel concept, but he actually takes pride in being an editor, rather than living out his secret dreams as a writer by rewriting your script after you’ve turned it in. Last of a dying breed, that one.

JCV: What is your average day like, if you even have such a thing?
Brandon Jerwa: At the moment, my wife is recovering from a nasty car accident, so she’s working from home and I’m called into duty as a nurse and manservant a little more than usual. Ultimately, it doesn’t change the schedule that much, so let’s just pretend that it’s a normal day…

I wake up at 6:50, get the kid out of bed and feed him some breakfast. We’ve been watching one episode of The Twilight Zone every morning before school lately, which is fun. So, he takes off for the bus at 8 A.M. sharp, at which time I’ll sit down and putter - surf for an hour and then dive into some kind of work. I’m prone to distraction, so I can be diverted at any time! I’m usually listening to either Howard Stern on Sirius or watching TV through all of this.

After lunch, I tend to do things around the house: laundry, dishes, whatever, with intermittent periods of writing, answering interview questions, updating the website, and so on.

Occasionally, I’ll grab a one-hour nap before my son gets home at around 3:40. From there, it’s dinner, homework, TV, and a 2-mile evening walk. My bedtime varies between 12-2 AM depending on how tired I am. I will occasionally stay up and work, but I rarely, if ever, work on weekends. I tend to treat this like a “day job” just to keep some semblance of order.

And sanity.

JCV: When you’re writing a story that is going to be longer than one issue, like a mini-series , do you plot the whole story in the same level of detail before you start or script or do you concentrate more on the first issue and then refine the plot as you go?
Brandon Jerwa: When you’re dealing with licensed properties, you’re usually expected to outline the broad strokes from start to finish. I usually create a pretty thorough outline that has the key bullet points, but leave myself some space in every issue to play around when I’m actually scripting. It’s really created a good habitual working method for me; I outline everything now, even my own personal projects. The end result is a better story, in my opinion.

JCV: Licensed properties usually come with another level of approvals, but they also have pretty well established worlds. How does that help you as a writer?
Brandon Jerwa: I don’t know if other writers look at established continuity as some kind of invisible cage, but I really like having something to expand upon. My best ideas are usually the ones attached to some larger picture, be it the existing lore of a particular franchise or the process of collaborating with other writers, like Eric Trautmann and Elliott Serrano. If I could make a living solely as a co-writer, I’d do it in a heartbeat.

JCV: Some of the properties you’ve worked on have continuity that is a bit looser, but the current version of Battlestar Galactica has some of the tightest continuity on television (I wrote 24, so trust me when I say I know tight continuity!). How did you figure out where and when in the overall story to set your tales? What were the challenges you faced doing this series?
Brandon Jerwa: With Galactica, I’ve really been fortunate enough to be able to pick and choose what I do. The Zarek book was offered to me as part of a list of potential ideas, but the others were things that I conceived on my end and pitched to Dynamite.

As for the challenges, I think the main thing – especially when you’re doing prequel stories, or something set in the middle of the bigger continuity – is creating some sense of genuine tension. You know Starbuck’s not going to die, so it’s hard to make the reader feel concerned for her welfare. I’ve had to learn how to use these stories to shed more light on the characters, as we know them, without adding some big new revelation or ratcheting up artificial “high stakes” situations.

JCV: Is writing Battlestar Galactica something that requires you to be a fan of the show in order to get the world and the details, or is it more just a practice of your craft as a writer?
Brandon Jerwa: I’m not sure, because I was definitely a fan when I got the gig! On the other hand, I was not altogether familiar with the big picture of Highlander when I took that job. I’d only seen the movies, so I had to have a giant study session with the TV series, as I’d never watched it.

I don’t think it’s a universal law that the writer of a particular property has to be a hardcore fan, but it certainly helps. There’s something to be said for enthusiasm at the starting line.

JCV: It would seem that Highlander is on the other end of the spectrum. Between the various movies and the TV show, there are all sorts of contradictions in supposedly major plot elements. Did that make it easier or more difficult to stake out your own version of the story? What were the upsides and downsides there?
Brandon Jerwa: The main thing I’ve learned about the hardcore Highlander fans is this: you cannot please all of them, no matter how hard you try. There are so many contradictory views of the continuity, which movies and developments from the TV shows are canonical and which are not, etc…and trying to make every fan happy is a trip down the road of madness. There’s a fine line between respecting the franchise and pandering to the people who love it most, and I just can’t play that game.

At the end of the day, I just sit down and try to give my best to each story. I’ve developed a real affection for Highlander, and I think the fans have, for the most part, accepted me as part of the creative family. You can’t ask for much more than that.

JCV: In your experience, do you have to be in a particular mood to write a particular series or is it just a matter of focusing on the deadline and getting it done?
Brandon Jerwa: Obviously, there will be times when it’s just not going to happen, and that’s simply beyond anyone’s control. Those days are few and far between for me, but like I said, I approach it like a day job, and I think that’s worked out fairly well for me. My output has been pretty constant for the last couple of years – I’ve had at least one book on the stands every month, sometimes as many as three – so I’ve had to adopt a sort of factory mentality, keeping a constant rotation. I try to avoid jumping between scripts if I can help it, though; I’d much rather stay focused on one issue at a time.

I know that some writers will just sit down and write a four-issue arc in one long sweep, but I don’t do that; I like to see the art for the first issue before I start scripting the second. A good artist can really inspire the story, and I think it’s great to play to those strengths when you can.

JCV: Some creators can have TV or radio or other distractions on while they work, while others can’t work that way at all. Where do you fall in that spectrum, and why?
Brandon Jerwa: It’s funny, but I can’t really listen to music when I work. I’ve been a musician since I was about 15, and for a long time the rock star dream was my big focus. Maybe it’s because my brain is really open to being immersed in music, but I find it distracting to mix my media like that. I’ll occasionally pop in a music DVD while I’m writing, but 90% of the time, my work accompaniment is Howard Stern followed by a movie or TV show. I have to have the TV on while I’m working, but I tend to favor things that I can absorb without completely investing myself in. Lots of lightweight documentaries, director’s commentary tracks, things like that. Sometimes I’ll watch Highlander or Galactica when I’m writing them, just to keep that headspace, but it’s not an absolute necessity.

I find that it’s helpful to have human voices and conversation going on around me to make dialogue and character interactions seem natural when I’m writing them. That’s one thing I really try to focus on – does it sound real? Does it feel like something you and I might say to one another in that situation?

JCV: What is your work area like? Neat and tidy? Cluttered? Well lit? Dark?
Brandon Jerwa: My wife and I bought a new house in September, and it has a room at the back of the house that we intended to use as an office. A little over a month after we moved in, Jess was in a nasty car accident and ended up with a bunch of broken bones. So now it’s March, and we’re still surrounded by boxes. The office holds the largest amount of these, so my current workspace is the couch with my laptop in front of me on a laptop stand on the coffee table. Jess is still working from home while she heals, so she’s five feet away on the loveseat, her laptop in front of her as well. It’s actually a really great system for us, and since I usually work when the house is empty, I can’t see locking myself away in the office once things get back to normal. I like it right here!

JCV: What’s the best advice you ever got as a writer and what advice would you pass on to new writers?
Brandon Jerwa: Best advice? I’m not sure. I’ve learned a lot about this job from a lot of good people, and I’ve had to learn some things on my own. I guess my advice to new writers would be this: always be professional and courteous. Don’t get discouraged. Practice your craft and don’t try too hard to speak with someone else’s voice. You will find your own if you’re patient enough to discover it.

Oh, and it will be truly horrible at times. Terrifying and uncertain. You might think that you’ve had a curse laid upon your head. And who knows? Maybe you have.

JCV: What do you have coming up in the near future?
Brandon Jerwa: If I’m being honest, I’m at a bit of a crossroads right now. I’m currently doing rewrites on the second act of the Vertigo original co-written by Eric Trautmann and myself, but beyond that I have literally no clue what I’m doing. I had as many projects fall apart in 2008 as I had on the stands, so there’s proof positive that you can’t take anything for granted in this industry. Obviously, I’m hoping the Vertigo book will open some new doors at DC and elsewhere, but who knows? I’m staying focused on the task at hand and hoping for the best. It’s all you can do, really.

Sunday, February 1, 2009

20 QUESTIONS WITH JOE RYBANDT

Long before he became Associate Editor of a hit comic book line from Dynamite Entertainment, I met Joseph P. Rybandt on my first day as Associate Editor of Gemstone Publishing. It was back in April 1995, and I had been hired to work on Overstreet’s FAN, a monthly glossy magazine akin to Wizard. Joe had been hired before me, so he was there when I walked in and discovered the magazine’s first issue was already behind schedule.

Since I was coming from a management background with plenty of scheduling experience, I knew the problems were fixable; we just had to find out where everyone was coming from and what they were bringing to the table. We gathered everyone together and created an assignment board that indicated what was completed and what wasn’t. Then everyone started discussing everything.

Toward lunch time it was getting pretty heated and at least fairly stupid (“fairly stupid” in the way that Custer’s battle plan at Little Big Horn was “slightly deficient”). I was certainly wondering why I’d chucked my career at Avis Rent a Car and moved across the country to write about comics.

“Okay, I think we should we should break for lunch in just a bit…” I said, as some argument or another got a little more heated. I waited a moment, rubbed my eyes, looked at the floor, and said, “I just have one question…”

“No, we’re not f—ing going to do ‘Stonehenge!’” Joe snapped back. I really think about two other (out of twelve) people in that small room got the This is Spinal Tap reference, but it certainly made me happier about my choice of where to work and gave me a degree of instant respect for Joe.

Over the next two years, I got to see Joe become a passionate and early supporter of James Robinson and Tony Harris’s Starman at DC Comics (he even arranged for Harris to do a Justice League cover for The Overstreet Comic Book Price Guide #26), Drew Hayes’ Poison Elves at Sirius, and a number of other projects.

By asking “Is that our Jeff Fun Fact for the day?” in an offhanded way one day, he created a phrase that hasn’t left my vocabulary since (so, if you know me personally, blame Joe for that one).

We butted heads on a number of subjects, but Joe could usually back up his opinions with sound reasoning even if we disagreed. So, when FAN ended, I was sorry to see him depart.

When he finally ended up with Dynamite Entertainment, I knew Nick Barrucci and company had found themselves a strong voice for good comics and looked forward to seeing what they’d come out with.

The steady stream of comics from the company that were good, popular or both caught many by surprise. The successes include Red Sonja, Project Superpowers, Army of Darkness, Battlestar Galactica, Terminator 2, The Boys, and Painkiller Jane, as well as a trio of licensed westerns The Lone Ranger, Zorro, and The Man With No Name, among others.

As he’ll detail in the course of this interview, many of these projects have brought him into working contact with some of the top creators in the industry.

“In the old school sense, the editor was seen as the representative agent of the various publishers--overseeing the use of the company's various copyrighted characters and, in many cases, guiding the course of how those characters were used. In fact, at Marvel and DC, that's still often the case. Joe falls into the newer category of editorship; he's basically the case manager and facilitator of all the various books he helms,” said Matt Wagner, creator, writer and artist of Grendel and Mage, who writes and serves as cover artist and Art Director for Dynamite’s Zorro title. “That's especially important with a company like Dynamite that deals with so many licensed characters. In addition to handling the day-to-day organization of getting the books produced (no easy task, believe me), he's also got to be the company liaison to the many different licensors with whom Dynamite works.”

He said Joe's job is to see that everything runs smoothly and on time and meets with the licensor's approval.

“Again, no easy task,” he said, “especially considering how many books he handles in this regard.”

But what’s Joe like to work with from the creator’s perspective?

“I really don't see how it could be any better. From what I can tell, Joe is fairly unflappable. He always maintains his cool and yet never loses the sense of urgency that comes with producing monthly comics. That ship's gotta sail on time, every month, and Joe just seems really capable on every level in that regard. Additionally, I always feel like Joe's got my back in the creative sense. He's consistently followed the directions I feel this latest interpretation of Zorro should take in order to appeal to a modern audience and he's relentless in following up on every little detail,” Wagner said.

“Again, part of the challenge in this sort of venture is dealing with a licensor--sometimes that can get tricky and, in this case, there have been a few rounds of head-butting over certain aspects of the book and our handling of the character. To his credit, whenever these situations arise, Joe's the perfect conduit to seeing these situations resolved. He knows which points are worth fighting for and, if it's an issue I feel strongly about, he's always ready to back me up. I can't stress enough what a great aspect that is to have in your working relationship with an editor,” he said.

“I am continually frustrated that Joe does not get the ‘editor’ credit he deserves,” Jim Krueger said. In addition to creating The Foot Soldiers and numerous other properties, Krueger (with artist Alex Ross) developed and writes Project Superpowers for Dynamite as a vehicle to bring back a significant number of Golden Age characters that have languished for years. He also wrote the Avengers/Invaders crossover Dynamite produced for Marvel.

“I've worked with a lot of people, and Joe's one of the best,” he said. “His ability to be both diplomat and editor is amazingly well-honed. He's a really good guy to work with.”

Now it’s time for the 20 Questions:

JCV: How did you get started reading comics? What was your first exposure to them?
Joe Rybandt: I distinctly remember that it was in the fourth grade and the nerdy little group of misfits I hung with liked the X-Men. And one of them, either at school or a playdate of some sort, had a reprint of Uncanny X-Men #4 (Brotherhood of Evil mutants) and some of the early Byrne issues. From there I was hooked and the first comic I remember buying was Uncanny X-Men #138 – which was an awesome issue to buy off the rack because it had the entire history of the X-Men retold in one issue. They don’t do it like that way anymore, that’s for sure…

JCV: What were your early favorites?
Joe Rybandt: Easily the X-Men and scattered Marvel issues. I was only allowed to buy one comic a month. I made it the X-Men. I eventually figured out a way around that rule and went nuts… There’s still stuff today that I’ll buy single issues of, or a collection, because during that one-a-month period I missed a lot of great stuff (late ‘70s Marvels mainly).

JCV: How did your tastes evolve as you got further into collecting?
Joe Rybandt: I was in high school when things like Hellblazer and Sandman were getting started. I also discovered Grendel and Mage and all this incredible stuff that was going on outside of Marvel and DC. I transitioned into that stuff as well, while keeping up with the superhero stuff. I like any comic if it’s a good comic, superhero or not; I still do to this day.

JCV: Since I’ve known you, you always seemed to have a feel for the indy titles, but never completely disregarded superhero comics the way some indy fans do. Is that an accurate assessment or would you describe your tastes another way?
Joe Rybandt: That’s pretty accurate, I’ll buy and read most anything, a good comic’s a good comic whether it’s indy or not. This last year alone, the latest issue of Acme Novelty Library and Geoff Johns/Gary Frank’s Action Comics were both on my best-of list…

JCV: What was your first job in the industry and how did that come about?
Joe Rybandt: I worked in a comic book store while I went to school. It was a local chain in the western suburbs of Chicago that no longer exists, More Fun Comics. I spent about five years doing that while I waited for my life to get moving in one direction or the other. It did and I found myself on the East Coast… but it was those five years in the store that really ingrained a lot of things that are still with me (including friendships with the guys I worked with) to this day. I mean, I was there for the boom and the bust and I think that helps me look at the market today with a careful eye.

JCV: What led you to your gig at Gemstone Publishing, working on Overstreet’s FAN and The Overstreet Comic Book Price Guide?
Joe Rybandt: Right place, right time for sure. I moved out to the east coast with no job and no prospects (except a place to live and someone to live with, who’s now my wife). Kristen (my wife) bought me a copy of Baltimore magazine. Now, I knew who Steve Geppi was (owned Baltimore magazine) and what Diamond Comic Distributors was, and it was my hope to try for a job at Diamond. Anyway, in that issue, there was an ad for the Diamond International Galleries, which was opening and I called the number in that ad really just looking to go check out the gallery. I n the course of the call I found out Overstreet had just moved in and was hiring. Two interviews later and I was in. I think I started as a Research Editor and was a Price Guide Editor and then a Staff Writer by the time my gig was up. I learned a lot on that job though, how to write, work under a deadline and stuff that still serves me well to this day.

JCV: We did a lot of things wrong back then. What did we do right?
Joe Rybandt: I think that we were a nice, well-rounded group of fan-professionals, meaning that there was a wide range of tastes and viewpoints that were given the creative freedom to preach goodness to the masses… and that goodness came in all forms from all different types of creators and comics, true diversity. There was also a good sense of history about the medium in there as well, a nice overall package for sure… No wonder we couldn’t compete! Also, expanding into other areas of popular culture didn’t get us many new readers, but it’s what everyone is doing now and did after… I think for our little corner of the world, that was a good move.

JCV: How did your career progress after Gemstone and before you went to work for Nick Barrucci?
Joe Rybandt: I ended up spending some time in the online commerce world, still dealing with comics at the core, but expanding into other “collectibles” and toys and stuff with the company that became AnotherUniverse.com (before it all went to crap) and then onto SciFi.com. These both involved two moves, one to Virginia and the other to Jersey and I learned a lot about the online space in doing so. It had zip to do with the previous creative energies of the magazine work previous (although that’s what got me hired at AU.com, long story there!), but it was during the online boom and put a couple of roofs over our heads.

JCV: When Dynamite Entertainment started up, did you foresee the presence it would have in such a short time?
Joe Rybandt: I started with the company when it was Dynamic Forces. At that time, the company was doing anything but make comics and I did a little bit of everything as people in smaller companies find themselves doing. The creative started to creep back in to some extent, but I did not imagine that I’d be sitting here working for a top comic book company in any way, shape or form. It was never a goal of mine or anything I pursued. I guess it just never occurred to me…

JCV: What do you do in your current position?
Joe Rybandt: My main responsibility is the comic you hold in your hands with a Dynamite logo on it. From start to finish I’m there (not solo of course, but helping to steer the ship with the talent and then the production team on our end) and that involves visioning the property or license, working to find the right talent to enact that vision, then the art team and right on through to working with the licensors on changes and proofing the book before it goes to press. Week in and week out… I like what I do for sure and get to work with a fantastic array of talent, from the big guns like Matt Wagner, Alex Ross, Garth Ennis and more to the up n’ comers we’re working with like artists Edgar Salazar, Carlos Rafael and others…

JCV: What is an average day like for you, if there is such a thing?
Joe Rybandt: Yeah, there is such a thing, it’s all about routine for me. I have several disciplines that get me through and let me start with those:
Always keep a clear inbox
Always respond to an email immediately when able to do so.
Always end the day with everything for that day in some sort of motion.
So, I’m an early riser (two young kids will do that to you) and up and 6:00 AM and in the office at around 8:30 and the first thing is the morning email and new gathering. From there, it’s a constant motion of juggling new incoming issues and moving the other parts along for the week’s printing and next week’s printing etc. It never stops. It’s kind of terrifying actually now that I dissect it here in this interview. I mean, I’m heading to Disney for a vacation this month and I can’t even think about leaving the laptop at home… The amount of work that’d pile up in my absence would send me off the nearest bridge, and I live near plenty of bridges…

I do try to keep up with things outside comics, I’m very political and like mindless entertainment as much as the next guy, but comics are my world and I owe it to my job to be as educated in that world as I can be. I still hit the local comics shop every week and local comics shows and stuff like that to keep an eye on the world outside my desk…

JCV: Dynamite’s line runs the gamut from licensed titles like Battlestar Galactica to creator-owned such as The Boys. With Project Superpowers, you now have a company-owned component as well. What requirements are different with each of these different types of comics? How does your job change for each?
Joe Rybandt: It’s really all a matter of routing: licensed stuff has input from licensors and that adds a layer for sure to the routing, but once you get past the pitch it’s really a matter of routine, very little deviation from the licensors end. Some licensors are more active in the process and some more “corporate” in their handling of the material. With company-owned stuff like Superpowers has input from us, the company and the talent (Alex and Jim), but it’s a much more creative process as I detail below. The Boys is all Garth and Darick, though there’s always some talk about can we do this or what would this look like that way, etc. Those conversations are the best. Garth is great, so’s Darick…

JCV: When Dynamite started out, you guys attracted quite a few names to work on titles. Now that you have a track record and a pretty impressive list of talent on the roster, is it easier to get high profile creators to work with you? Do you find more of them headed your way without having to chase after them?
Joe Rybandt: Everyone and everything is different, some things fell into place and some things take a lot of work back and forth. I think we are in a place that we attract a certain amount of attention from the fan base, retailers and talent pool but we don’t take that for granted at all. It’s a tough market out there and we’re very lucky that Nick has been such a force in the industry as long as he has and made so many friends and partners over the years that like him and want to work with him creatively.

JCV: What creators have you worked with that in your estimation are underappreciated?
Joe Rybandt: Honestly, I think anyone that’s working is well-appreciated, but I know what you’re saying. These a lot of guys that are so reliable and steady and solid that I’m always happy to have them on a project: Mike Raicht, Brandon Jerwa, James Kuhoric, Leah Moore, John Reppion… and a new guy that we put together with Jerwa on a cross-over that really did an awesome job for a “newbie,” Elliott Serrano.

And on the art side, guys that we appreciate a lot that the fan base are going to appreciate more and more: Carlos Rafael, Carlos Paul, Edgar Salazar, Scott Cohn, Jackson Herbert, etc.

I know each and every one of our colorists is unappreciated because of the work they do under an always tight deadline…

But, morseo than creators, I think characters and titles can be unappreciated due to the hard work that goes into each and every one and how casual it is to dismiss them without appreciating all that work. Not to be overly whiny about it or anything…

JCV: In terms of publishing history, your company is still relatively young, but what’s been your best experience in working on the Dynamite line thus far?
Joe Rybandt: Red Sonja and Project Superpowers for sure, because with both of those I was able to get into the property’s and help steer the vision, be a real active participant before the script is written or a page is drawn. For our crossovers, both with DC/Wildstorm and Marvel, I was in there on the ground floor as well, and it’s more fun to be part of the team than just pushing paper around. And on a lot of the licensed books I push a lot of paper because there’s already a lot of structure on what these characters can and can’t do.

JCV: You mentioned before that you weren’t looking to get into editing comics, but now that you’re there, what do you really enjoy about it and what’s the tedious part?
Joe Rybandt: There’s never any downtime and that in itself gets a little tedious, which is a weird reversal. The thing I like the least about the job is hounding people for the work and having to put up a callous veneer when reasons for lateness are personal. It’s also hard because these people become friends and you have to keep all the separate and focus on the job at hand and judge the work for the work, not for anything intangible… in short, there’s nothing tedious per say, but there can be things that are a real grind for sure.

JCV: Following up on that and going back to your time with Overstreet’s FAN and on the websites, how have those experiences helped you get Dynamite’s books on schedule?
Joe Rybandt: Not one bit, because there are so many moving parts to a comic as opposed to anything else that I’ve done, though the magazine comes close….but when I
think about the team on the mag and the team here, the mag had us out-staffed like 3 or 4 to 1. All that said, we have done a lot better with our schedule but there will always be delays. There are only a handful of guys I can say without doubt hit their marks each and every time.

JCV: One of the projects that took the longest to come out from you guys turned out to be well worth the wait, and that’s the American Flagg! hardcover. Do you hear a lot from other creators about how that series influenced them or is it just a nostalgia trip for those of us who loved it the first time around?
Joe Rybandt: I think it’s both, but I think the influence outweighs the nostalgia for sure. As I said earlier, there’s a lot of stuff I’ve never read, and I know I’m not alone and as such, stuff like Flagg – which I had read, though not the entirety of its run – is finding a new audience today as well as a remembrance from its initial go-around… I’ve gotten to meet and spend a bit of time with Howard [Chaykin] in my time here and he’s an incredible guy and I can see the person in him today who created all that great work over the course of his career.

JCV: Back in the FAN days, you worked pretty consistently to improve your writing. Do you ever see yourself writing comics or isn’t that a direction you’d like to go?
Joe Rybandt: I’ve done some writing, but nothing serious. It’s been this way for me for the last 10 years or so, I do a lot of non-personal writing for “work” and don’t find the time or energy to do anything personal. I’d like to, not sure it’d be comics, but it all comes down to time, doesn’t it?

JCV: How do you see Dynamite’s line progressing over the next few years?
Joe Rybandt: I think this year is a good reflection of where I think we should and will be. Things could change, but the mix this year with strong company projects (Superpowers, Super Zombies, Dead Irons, mixed with the powerhouse that is The Boys and strong licenses give us a nice balance and a nice portfolio for both the direct and mass markets.







Tuesday, January 27, 2009

SECOND COMICS SPOTLIGHT INTERVIEW SET

Following next week's official launch interview, 20 Questions with Jimmy Palmiotti, we'll also hit with 20 Questions with Joe Rybandt. If you don't know Dynamite Entertainment's Associate Editor yet, this will be your chance to get to know him!

And if you ever read the famous "all stalker" letters column in Powers #9 (original series), letter hack - photographer -interviewer Mike Solof is going back into his vault to unleash his "10 Questions with Mike Solof" series of interviews and do some new ones, too. And as we've discovered, they're almost never 10 questions long. We warned you.

We also have lined up a lot more interviews and features, too. Stay tuned, and be well.