Showing posts with label DC Comics. Show all posts
Showing posts with label DC Comics. Show all posts

Sunday, March 15, 2009

BACK TO THE BACK-UPS!

My pal Mike Solof recently posted his “I Hate Comics!!!” column here on Comics Spotlight. In its own way, his “Make Mine Make Sense” cry turned out to be something of a manifesto, and while I don’t want to address each of his points, I do instead want to point out something going on in comics that I think is very good.

The addition of Blue Beetle and Ravager, respectively, as back-up features in Booster Gold and Teen Titans, respectively, harkens back to an excellent and overlooked era in comic books and it could well portend some truly awesome storytelling.

First, the economic realities: There are some titles that are going to see their regular prices go up to $3.99. That’s a tough blow because for the first time you won’t be able to get three comic books for $10, and that’s not good for anyone.

Making the best of a bad situation, though, DC has made a solid move with these characters. The new Blue Beetle is a charming property with a lot to offer. I don’t think I even know how much I liked him until I got a chance to write him in the DC Universe Holiday Special 2008 (so yes, maybe I’m biased, but I’m not writing him now).

While far removed in tone and spirit from the Ted Kord Blue Beetle so many of us loved, this new one does have a tone that will fit nicely in Booster Gold, which has been one of the best and most consistently interesting superhero monthlies for many months now.

Ravager, who is a character that will most likely always have some link to the Teen Titans, is a great fit for that book.

What I’m hoping we’ll see through the eight-page back-up stories is solid storytelling and continued character growth, and through those factors some real value should be added to the titles they’re featured in. It’s not automatic, of course, but there are definitely precedents.

Following the “DC Implosion” back in the 1970s, we saw some great characters pop up in following years as back-up features. Personally I remember Firestorm in Flash and Green Arrow in Detective Comics.

Mostly, though, I remember a one-issue comic (it was supposed to be more) called Dynamic Classics, part of the “DC Explosion” that soon became the “Implosion.” Not only did it feature a great Batman reprint from the Neal Adams era, it featured the first chapter of Archie Goodwin and Walter Simonson’s “Manhunter.” It hooked me in eight pages.

(If you haven’t read the collected Manhunter in one of its reprints, I offer you two choices: stop right now and go get it, or get out of comics. Yes, it’s that good. Now, back to my point…)

Manunter was everything you could want in a back-up feature. It was solid, it was inventive, daring and it took full advantage of the fact that because it was a back-up no one really cared too much what these two amazing creators did.

They should have cared. They should have been taking notes. In eight-page segments (except the final one, which crossed over with Detective Comics’ main feature, Batman), Goodwin and Simonson put on a storytelling clinic.

Years ago at a dinner, I was blessed with the incredible opportunity any young creator should have been willing to kill for… I was seated at dinner immediately across from Will Eisner. I’ve later had this same point made to me by Jim Shooter and other great storytellers, but Eisner was the first one who said it to me: Anyone who can tell a story in eight pages can tell as story in 22 pages, but the opposite isn’t always true.

A lot of writers, including me, should take this new-old form, the back-up story, as a challenge to do better work. I’m looking forward to doing so.

Tuesday, March 3, 2009

20 QUESTIONS WITH BRANDON JERWA

In the short time since we started the Comics Spotlight blog and offering these “20 Questions With…” insights into the creative process, I most often have found myself trying to get information I didn’t know out of people I knew pretty well. That isn’t the case with Brandon Jerwa, though, who I only knew through his work.

Rather quietly, he has been moving up in the field of comic book scribes, building a reputation for creativity and reliability, two factors that don’t always dwell within the same creator. His interesting list of credits is at present spread across a field of licensed comic book properties starting with G.I. Joe and encompassing Battlestar Galactica and Highlander, with plenty of immersion in each universe. Now he has an original graphic novel (OGN), on the way from Vertigo.

So who is Brandon Jerwa and what makes him tick as a creator?

“Brandon is among the most reliable freelance writers we deal with,” said Joe Rybandt, Associate Editor of Dynamite Entertainment, which Jerwa’s Battlestar Galactica and Highlander series have called home. “Every script is solid and since we deal with him on a lot of licensed properties, any rewrite or restore is done quickly and without need for further revision. He proofs art, letters, colors, etc…. anything he can get his hands on and acts as another set of eyes which is always appreciated.”

He knows his material and does his research, Rybandt said.

“That’s the tangible, the intangible is that he’s become a close friend and he and I share more in common than you’d think from music to humor and a little of everything in-between. He’s described me like as being like a brother and I feel the same about him,” he said.

“Brandon is almost boundless in his enthusiasm and love for the work,” said Eric Trautmann, his collaborator on the upcoming Vertigo project. “He's a whirlwind of good ideas, and he's genuinely funny -- which I hesitate to admit here, because it will only encourage the bastard. He's also blazingly fast, whereas I'm a bit more deliberate and, well, slow. So when we collaborate, I often find I'm playing catch-up.”

Trautmann said Jerwa has a tremendously fertile imagination and is series about his craft.

“His commitment to the work and his love of the comics form are probably among his main strengths,” he said.

This is echoed by Elliott Serrano, the Associate Editor of ComicsWaitingRoom.com (where Jerwa contributes the regular column “Anything Goes”) and his co-writer on Xena vs. Army of Darkness II.

“Brandon brings a lot of energy to a project. Sometimes writing can be a tedious experience when you get bogged down in the minutia of putting a script together, but he knows how to keep your enthusiasm up so that the work doesn't come out flat. He's also incredibly receptive to ideas and has the rare ability to check his ego when working with a partner,” Serrano said.

In the realms of his licensed work, he takes the continuity as a challenge rather than as shackles, the way some writers appear to do. The results have been positive.

“I think Battlestar Galactica: Zarek is very strong and created a model of sorts for us that became the “origins” series, but I also think he delivered an excellent action/adventure comic, while working within thorny continuity, with his Highlander run. That remains incredibly unappreciated by the comics crowd, but the highlander folks loved it from what I understand,” Rybandt said.

There may well be the tug of more original and/or creator-owned material in Jerwa’s future, but first he has to get through the 20 Questions:

JCV: What compels you to create?
Brandon Jerwa: Wow! You go right for the throat. I love that.

The real answer is “I don’t know.” I guess if I did know the reason behind my creative drive, I might not have that drive at all. I try to avoid thinking too hard about this subject, honestly. It’s like a Russian nested doll; getting past the first question just leads to another question.

I have to wonder if it comes down to some perceived lack of aesthetic fulfillment in what the world has to offer you. If you were completely satisfied with every bit of art, music, food, writing -- or whatever -- around you, would you feel compelled to create something new? Maybe not; there are certainly people who don’t feel the need to create, or just haven’t tapped into that aspect of their personality, so there you have at least some degree of empirical evidence against creativity being an irresistible primal urge within all of us. Or maybe those people are just happy with everything they already have around them, and the rest of us are picky bastards.

All I really know about my need to create is that the act of creation itself usually quiets the constant chatter in my head, if only for a little while. My son is currently dealing with ADHD, and that’s something he definitely inherited from me. I grew up in the late 70s / early 80s, so it wasn’t quite as well-diagnosed at that time, and my tendencies got me in trouble at school and tagged me as a bit of a weirdo to some of the people around me. These attention-deficit issues are something I may have carried into adulthood, and am actively exploring even now. If I didn’t have the right creative outlets, I honestly think I’d be completely sideways by now.

My wife and I have had a few debates about whether or not a highly creative, artistic person should be expected to have a reasonable amount of eccentricities and idiosyncrasies. Believe it or not, she actually comes down in favor of that concept, where I tend to reject it. That might be because these conversations often follow me displaying some kind of erratic or manic behavior, so I’m usually already feeling out of sorts and probably a little bit disappointed in myself.

Going deeper and further back, it may have been a byproduct of my childhood. My father was an alcoholic and he could turn pretty mean and violent towards my mother and me at times. As a result, I think I spent as much time as I could immersed in escapism: comic books, toys, drawing, writing and just basically pretending I was someone else in some other place.

Putting all of that aside, I’m pretty sure that my life path was set in stone early on. In my time, I’ve been an actor, a morning DJ, a musician and a writer. Even when I was trapped in a “normal” job, I always approached that job in some unique way; my bosses met this with either appreciation or derision. It was usually the latter, but there were times when it worked in my favor. As clichĂ©d as it may sound, I always knew I’d end up doing something out of the ordinary.

JCV: What was the first story you can remember coming up with or actuallywriting down?
Brandon Jerwa: That’s really hard to say. I do know that I was never satisfied to just play with my Star Wars or G.I. Joe figures as the characters they were intended to be. I was perfectly happy playing in those universes, but I also had to take it further – from age four to age 12 or 13, I had this vast universe of superheroes with those action figures standing in for my original characters. This was really an extensive thing; the adventures were ongoing, had continuity, and I had notebooks full of character profiles, storyline notes and maps of my imaginary world. It was seriously on a Marvel or DC universe scale.

I also wrote and drew my own comics. I never really had any illusions about being an artist, but that didn’t stop me. Ultimately, I guess my first stabs at storytelling came in either comic book form or the acting out of that form. It was really my chosen medium from a very young age.


JCV: When did you know that you wanted to pursue writing as your career?
Brandon Jerwa: Again, I’m not exactly sure, but it was early on. When I was in the eighth grade, the Longview (Washington) Daily News interviewed me after I won the district spelling bee, and I was quoted as saying I wanted to write comic books someday.


JCV: What type of education did you have? Did you have any particular formalfocus on writing or was that something you picked up in addition to otherstudies?
Brandon Jerwa: The truth be known, I dropped out of high school. That isn’t something I’m particularly proud of, but it is what it is at this point. Again, it comes back to the attention issues, and is pretty clearly illustrated by these facts: I scored a 98 on my PSAT and missed one question on the test to get my GED. The woman running the test thought she was having a prank played on her.

When I could muster up the patience to apply myself in school, I always showed particular aptitude for drama, music and English classes. There was one teacher in particular -- the creative writing teacher, Mr. Morehead – that presumably saw some kind of potential in me. When everyone else was handed To Kill A Mockingbird to read for class, he slipped me a copy of Fear and Loathing in Las Vegas and said, “You need to read this.”

He definitely understood me, and seemed to go out of his way to encourage that out-of-the-box thinking. I can’t begin to tell you how greatly he influenced me, and how thankful I am that he did. You never recognize those things when they’re actually happening.


JCV: Did your education lend itself to this pursuit or was it a hindrance to it?
Brandon Jerwa: I think I somehow managed to walk away from high school having picked up on at least some of the wisdom my teachers were trying to impart, but I do wish I could have summoned up the perseverance to make it through those four years. I know I missed out on a lot of learning there. I have no regrets, but I will acknowledge a lesson learned the hard way. JCV: What was your earliest exposure to comic books that you remember?
Brandon Jerwa: Someone else asked me this recently, and I think I eventually decided that the first comic I remember having was a Marvel Star Wars book, something in the first six issues. The book had Howard Chaykin on the art, almost definitely. Kind of ironic that my first comic would be a licensed property, isn’t it?

I’m sure Spider-Man and Batman were in there pretty early, too. I clearly remember – and in fact, still have – Spectacular Spider-Man #26 as a book that I had to have read a million times. It was Spider-Man and Daredevil versus the Masked Marauder, who had blinded Spidey. That was, what, 1979? I would have been five or six years old when that came out.

JCV: How did your reading taste in comics develop from that point?
Brandon Jerwa: Comics were a cheap, easy way to keep me occupied on long car trips and a small thing to ask for at the grocery store or gas station (remember when you could buy comics there?), so my collection really started to expand around age seven. When I was eight, my parents told me I could have two comic subscriptions; I chose The Avengers and Marvel Team-Up.

My parents divorced that same year, and it was a very rough situation. My mother was given custody and my father visitation, so there was a lot of back-and-forth movement for me. My father was overcompensating by buying me piles of toys and comics, although it was impossible for me to see that at the time; all I knew is that I always had plenty of new G.I. Joe figures and comics to help me escape from the reality of what was going on around me.

Speaking of G.I. Joe, I recently remembered something pretty brutal from my childhood in regards to that first issue. I’ve never spoken about this with anyone besides my wife, but I guess we’re here in the moment, so brace yourself for some honesty:

I clearly remember buying Marvel’s gigantic G.I. Joe #1 at my local Alco store (in Junction City, Kansas) and being completely blown away by it. I must have read that book a hundred times in the first month of owning it. I had totally connected with that world and those characters.

My mother and I were in our apartment – it was right after school – and I know that she had been arguing with my father over the phone a little earlier. Well, he showed up unannounced and managed to get inside the apartment. I was sitting in the living room, trying to block out the yelling and arguing. Soon enough, things turned violent.

I can still hear the sounds in my memory if I try. I was nine years old, and all I could do was sit there, sobbing, re-reading this comic and praying that Snake-Eyes or Hawk would come and fix this problem. It’s a horribly visceral memory, and probably speaks volumes to the deep bond I have with G.I. Joe; it was a literal lifeline for me.

From there, I just dove right in to comics completely. Batman, Amazing Spider-Man, The Avengers, Marvel Team-Up, Justice League, Rom, Firestorm, you name it. Captain Carrot!

I almost totally abandoned comic collecting in the mid-90s, but the X-Men eventually sucked me back in. These days, I’m a trade paperback guy; I just don’t have the patience or space to follow the monthlies.

JCV: Did you keep reading other material, too, or did you pretty much center just on the four-color world?
Brandon Jerwa: Oh, I kept reading “real” books as well, and I could read quite a bit above my grade level, probably due to starting so early with comics. Here we are again with Star Wars; I read the novelization of the first movie when I was six, helped in large part by the fact that I knew the story, I’m sure. I would later tear through all the Han Solo novels.

I was a big fan of the Alfred Hitchcock and the Three Investigators series (something I have now passed on to my son) and whatever book was making the rounds among my friends. One of my favorites was The House With a Clock In Its Walls, which I didn’t know was a series until a couple of years ago, again in the process of sharing it with my son. Later on, I got into the work of a teen suspense writer named Jay Bennett, which led me to Stephen King (as will happen in high school). I also fell madly in love with 1984 and Animal Farm.

JCV: What was the path that led you to writing for Dynamite? How did you get to this point?
Brandon Jerwa: I made it into comics on what was literally my first attempt, working on G.I. Joe for Devil’s Due (See? Full circle here!), so my introduction to the industry came in the form of “lucky fan gets big break” stories (I’m pretty sure Wizard actually used that as a headline for an article). That’s completely understandable, of course – no reason to think I was sticking around – but I think it created a misconception that I was just a fanboy who managed to get his little story published, you know?

Three years later, I had proven myself by moving from a Joe anthology book to taking over the main series for 20 issues and writing three ancillary mini-series to boot. Eventually, Devil’s Due wanted to clear the decks and re-launch the franchise to boost sales, so after Snake-Eyes: Declassified wrapped up, I was out of work. I could now officially claim to be a writer, but I had only ever worked on G.I. Joe.

Of course, I had been casting my line out to see if any other publishers took the bait. Marvel would talk to me, but we’d never get anywhere; DC and Dark Horse wouldn’t even open up a conversation. IDW would correspond with me, but nothing ever materialized there. I was involved with Speakeasy and came very close to releasing the first issue of a super-hero magician series called The Last Bastion, as part of a shared universe with Dan Jolley and Marie Croall. As we all know, Speakeasy imploded dramatically and our books never came out. This was a blessing in disguise, of course, but it was hard to see that at the time.

Needless to say, I was starting to think I was done. I’d had my moment in the sun and now it was time to go find a real job.

Then came Dynamite. They were still new on the block at that point, and I knocked on their door immediately following the news that they had obtained the Battlestar Galactica license. The first TV mini-series had completely rocked my world, and I just had to take a swipe at being involved with the comic. To my shock, they were extremely receptive and liked my work. Unfortunately, they had already committed to a Greg Pak-written Galactica series, so that was off the table. They said they were considering some spin-offs if Pak’s book was a success, so the chance might come around again. We had some talks back and forth, and they eventually asked if I would pitch a Highlander series.

The rest, as they say, is history. I’ve written a ton of books for Dynamite, including Highlander and plenty of Battlestar Galactica. As of this writing, I’m not sure what my next project is for them, but I’m sure it’s right around the corner. I really love my Dynamite work; I get to play in some great sandboxes, and you really couldn’t ask for a better editor than Joe Rybandt. This may seem like a novel concept, but he actually takes pride in being an editor, rather than living out his secret dreams as a writer by rewriting your script after you’ve turned it in. Last of a dying breed, that one.

JCV: What is your average day like, if you even have such a thing?
Brandon Jerwa: At the moment, my wife is recovering from a nasty car accident, so she’s working from home and I’m called into duty as a nurse and manservant a little more than usual. Ultimately, it doesn’t change the schedule that much, so let’s just pretend that it’s a normal day…

I wake up at 6:50, get the kid out of bed and feed him some breakfast. We’ve been watching one episode of The Twilight Zone every morning before school lately, which is fun. So, he takes off for the bus at 8 A.M. sharp, at which time I’ll sit down and putter - surf for an hour and then dive into some kind of work. I’m prone to distraction, so I can be diverted at any time! I’m usually listening to either Howard Stern on Sirius or watching TV through all of this.

After lunch, I tend to do things around the house: laundry, dishes, whatever, with intermittent periods of writing, answering interview questions, updating the website, and so on.

Occasionally, I’ll grab a one-hour nap before my son gets home at around 3:40. From there, it’s dinner, homework, TV, and a 2-mile evening walk. My bedtime varies between 12-2 AM depending on how tired I am. I will occasionally stay up and work, but I rarely, if ever, work on weekends. I tend to treat this like a “day job” just to keep some semblance of order.

And sanity.

JCV: When you’re writing a story that is going to be longer than one issue, like a mini-series , do you plot the whole story in the same level of detail before you start or script or do you concentrate more on the first issue and then refine the plot as you go?
Brandon Jerwa: When you’re dealing with licensed properties, you’re usually expected to outline the broad strokes from start to finish. I usually create a pretty thorough outline that has the key bullet points, but leave myself some space in every issue to play around when I’m actually scripting. It’s really created a good habitual working method for me; I outline everything now, even my own personal projects. The end result is a better story, in my opinion.

JCV: Licensed properties usually come with another level of approvals, but they also have pretty well established worlds. How does that help you as a writer?
Brandon Jerwa: I don’t know if other writers look at established continuity as some kind of invisible cage, but I really like having something to expand upon. My best ideas are usually the ones attached to some larger picture, be it the existing lore of a particular franchise or the process of collaborating with other writers, like Eric Trautmann and Elliott Serrano. If I could make a living solely as a co-writer, I’d do it in a heartbeat.

JCV: Some of the properties you’ve worked on have continuity that is a bit looser, but the current version of Battlestar Galactica has some of the tightest continuity on television (I wrote 24, so trust me when I say I know tight continuity!). How did you figure out where and when in the overall story to set your tales? What were the challenges you faced doing this series?
Brandon Jerwa: With Galactica, I’ve really been fortunate enough to be able to pick and choose what I do. The Zarek book was offered to me as part of a list of potential ideas, but the others were things that I conceived on my end and pitched to Dynamite.

As for the challenges, I think the main thing – especially when you’re doing prequel stories, or something set in the middle of the bigger continuity – is creating some sense of genuine tension. You know Starbuck’s not going to die, so it’s hard to make the reader feel concerned for her welfare. I’ve had to learn how to use these stories to shed more light on the characters, as we know them, without adding some big new revelation or ratcheting up artificial “high stakes” situations.

JCV: Is writing Battlestar Galactica something that requires you to be a fan of the show in order to get the world and the details, or is it more just a practice of your craft as a writer?
Brandon Jerwa: I’m not sure, because I was definitely a fan when I got the gig! On the other hand, I was not altogether familiar with the big picture of Highlander when I took that job. I’d only seen the movies, so I had to have a giant study session with the TV series, as I’d never watched it.

I don’t think it’s a universal law that the writer of a particular property has to be a hardcore fan, but it certainly helps. There’s something to be said for enthusiasm at the starting line.

JCV: It would seem that Highlander is on the other end of the spectrum. Between the various movies and the TV show, there are all sorts of contradictions in supposedly major plot elements. Did that make it easier or more difficult to stake out your own version of the story? What were the upsides and downsides there?
Brandon Jerwa: The main thing I’ve learned about the hardcore Highlander fans is this: you cannot please all of them, no matter how hard you try. There are so many contradictory views of the continuity, which movies and developments from the TV shows are canonical and which are not, etc…and trying to make every fan happy is a trip down the road of madness. There’s a fine line between respecting the franchise and pandering to the people who love it most, and I just can’t play that game.

At the end of the day, I just sit down and try to give my best to each story. I’ve developed a real affection for Highlander, and I think the fans have, for the most part, accepted me as part of the creative family. You can’t ask for much more than that.

JCV: In your experience, do you have to be in a particular mood to write a particular series or is it just a matter of focusing on the deadline and getting it done?
Brandon Jerwa: Obviously, there will be times when it’s just not going to happen, and that’s simply beyond anyone’s control. Those days are few and far between for me, but like I said, I approach it like a day job, and I think that’s worked out fairly well for me. My output has been pretty constant for the last couple of years – I’ve had at least one book on the stands every month, sometimes as many as three – so I’ve had to adopt a sort of factory mentality, keeping a constant rotation. I try to avoid jumping between scripts if I can help it, though; I’d much rather stay focused on one issue at a time.

I know that some writers will just sit down and write a four-issue arc in one long sweep, but I don’t do that; I like to see the art for the first issue before I start scripting the second. A good artist can really inspire the story, and I think it’s great to play to those strengths when you can.

JCV: Some creators can have TV or radio or other distractions on while they work, while others can’t work that way at all. Where do you fall in that spectrum, and why?
Brandon Jerwa: It’s funny, but I can’t really listen to music when I work. I’ve been a musician since I was about 15, and for a long time the rock star dream was my big focus. Maybe it’s because my brain is really open to being immersed in music, but I find it distracting to mix my media like that. I’ll occasionally pop in a music DVD while I’m writing, but 90% of the time, my work accompaniment is Howard Stern followed by a movie or TV show. I have to have the TV on while I’m working, but I tend to favor things that I can absorb without completely investing myself in. Lots of lightweight documentaries, director’s commentary tracks, things like that. Sometimes I’ll watch Highlander or Galactica when I’m writing them, just to keep that headspace, but it’s not an absolute necessity.

I find that it’s helpful to have human voices and conversation going on around me to make dialogue and character interactions seem natural when I’m writing them. That’s one thing I really try to focus on – does it sound real? Does it feel like something you and I might say to one another in that situation?

JCV: What is your work area like? Neat and tidy? Cluttered? Well lit? Dark?
Brandon Jerwa: My wife and I bought a new house in September, and it has a room at the back of the house that we intended to use as an office. A little over a month after we moved in, Jess was in a nasty car accident and ended up with a bunch of broken bones. So now it’s March, and we’re still surrounded by boxes. The office holds the largest amount of these, so my current workspace is the couch with my laptop in front of me on a laptop stand on the coffee table. Jess is still working from home while she heals, so she’s five feet away on the loveseat, her laptop in front of her as well. It’s actually a really great system for us, and since I usually work when the house is empty, I can’t see locking myself away in the office once things get back to normal. I like it right here!

JCV: What’s the best advice you ever got as a writer and what advice would you pass on to new writers?
Brandon Jerwa: Best advice? I’m not sure. I’ve learned a lot about this job from a lot of good people, and I’ve had to learn some things on my own. I guess my advice to new writers would be this: always be professional and courteous. Don’t get discouraged. Practice your craft and don’t try too hard to speak with someone else’s voice. You will find your own if you’re patient enough to discover it.

Oh, and it will be truly horrible at times. Terrifying and uncertain. You might think that you’ve had a curse laid upon your head. And who knows? Maybe you have.

JCV: What do you have coming up in the near future?
Brandon Jerwa: If I’m being honest, I’m at a bit of a crossroads right now. I’m currently doing rewrites on the second act of the Vertigo original co-written by Eric Trautmann and myself, but beyond that I have literally no clue what I’m doing. I had as many projects fall apart in 2008 as I had on the stands, so there’s proof positive that you can’t take anything for granted in this industry. Obviously, I’m hoping the Vertigo book will open some new doors at DC and elsewhere, but who knows? I’m staying focused on the task at hand and hoping for the best. It’s all you can do, really.

Saturday, January 31, 2009

20 QUESTIONS WITH JIMMY PALMIOTTI

















The first thing you think when you meet him isn’t, “Well, he’s very quiet.”

Outgoing and always ready with a handshake, an enthusiastic greeting, a story to tell, an off-color joke, or a point to make, he’s seems the same whether talking with fans or old friends. It’s the same whether he’s signing autographs at a convention, posting his blog-column on Newsarama, or raving (or ranting) on his Paper Films forum.

It’s difficult to say a gregarious guy like that and someone who has had his name attached to so many high profile projects has done anything quietly, but nonetheless, he sort of has.

When you take it all in, Jimmy Palmiotti has rather quietly amassed an impressively diverse list of credits first as an inker, but later as inker, artist, writer and editor. The first time many spotted his credit was when he became the regular inker on Punisher for Marvel.

Not too long after that, he formed Event Comics with artist Joe Quesada, and their comic Ash became one of the huge independent hits of the 1990s. They also published a mini-series entitled 22 Brides, which introduced their other big character, Painkiller Jane.

With Marvel Comics in the doldrums, they were brought in to head up the Marvel Knights imprint. Where many saw a sizeable potential for failure, they saw – and achieved – a huge success with Daredevil, The Inhumans, and other titles.

That success, though, led to the end of Event Comics when Quesada was appointed Editor-in-Chief of the entire Marvel line. Never one to leave all of his eggs in one basket for too long anyway, Palmiotti began freelancing again for a number of publishers.

Such titles as 21 Down, The Resistance, Master of Kung-Fu, Gatecrasher, Beautiful Killer, The Monolith, Sci-Spy, Dock Walloper and The Pro followed over the years with Palmiotti handling various duties from inker to writer. In many cases, he worked with his fiancé, artist Amanda Conner, and/or his frequent writing partner, Justin Gray.

“It is an easy and simple process actually,” Pamiotti said previously of co-writing with Gray, though he was quick to add that all collaborations have their own unique dynamics. “Justin and I get together and discuss and outline where each book is going to go, as far as direction and content, and then either one of us starts the outline the final script. We continuously bounce it back and forth to the other. This volley goes on a bit till we are both happy with the end product. We pretty much edit each other to the point of exhaustion, but I think the finished script is always enhanced because of it.”

For his part, Gray describes the origin of their partnership as fairly organic.

“We've been friends for about ten years now and I was sitting in a bar, I think it was 2000 when Jimmy called and asked if I wanted to work on a book with him called 21 Down,” he said.

He added that their approach to writing each project is different.

“Once we have several discussions and brainstorm on a project then one of us will do a first draft of a script and hand it off to the other,” he said.

“Jimmy has a talent for storytelling and a wealth of ideas that have both commercial and critical attributes. His honesty and loyalty to the story and process is one of the things that make our partnership work. He only fights for things that make sense to the story and project rather than anything related to his ego. It can be tricky working with another writer, but we've been doing it for a number of years now and the chemistry works simply because we have a shared goal regardless of differences in style,” Gray said. “Jimmy also has the ability to look at things and mesh them together into a brilliant concept that is so obviously a good idea that you wonder why no one thought of it before.”

Palmiotti and Gray are currently writing the long-running Jonah Hex revival with a who’s who of artists (With the other creators he knows, he’s revered by friends and colleagues as a human Rolodex, the most connected man in comics). Together with Conner they just complete the Terra mini-series and are launching the upcoming Power Girl on-going title and on his own he’ll be once again writing Painkiller Jane for Dynamite Entertainment, where last year he crossed the character over with their Terminator series.

He has worked with the proverbial who’s who of fellow creators, ranging from his famous partnerships with Conner, Gray, and Quesada to developing Dock Walloper with director Ed Burns. Along the way, in one capacity or another, he’s teamed up with Mark Waid, Dan DiDio, Billy Tucci, Paul Gulacy, Phil Winslade, Phil Noto, Kevin Smith, Steve Dillon, Garth Ennis and many others.

On Jonah Hex alone he and Gray have worked with a laundry list of top artists including Luke Ross, Tony DeZuniga, David Michael Beck, Mark Sparacio, Jordi Bernet, Dylan Teague, Val Semeiks, Rafa Garres, Darwyn Cooke, and J.H. Williams III, among others.

His ability to recruit top talent for his various projects relies in no small part on what other creators think of him.

“From comics to video games and everything in between, Jimmy Palmiotti is the epitome of a self-made creative and marketing force, but to me, his remarkable talent pales in comparison to his selfless generosity,” said Billy Tucci, creator of Shi, and a longtime friend of Palmiotti’s. “Even with the work load of three men, he will always the find time to equally assist anyone from a wide-eyed newcomer to an old pro in any way he can. His success is an honest product of his integrity and no one deserves it more. To say I have a tremendous respect for this man, would be a heinous understatement.”

That isn’t to suggest – far from it – that everyone takes their affection for him so seriously.

“Jimmy's one of the smartest, canniest, most creative guys I've ever met in this industry. I would trust him with my life,” said Boom! Studios Editor-in-Chief Mark Waid. “Now please tell him to let my sister go. She's harmed no one.”

With all that in mind, here’s 20 Questions with Jimmy Palmiotti:

JCV: When did you know that you wanted to work in comics?
Jimmy Palmiotti: I started like most creators, reading my older brothers books, eventually buying my own and the notion that I could actually work in comics at some point didn’t hit me till I was in the high school of Art and Design in New York. It was there that I was taught cartooning and did pretty well at it. It wasn’t until years later I realized I can make a career out of it.

JCV: What were the first real steps in that direction did you take?
Jimmy Palmiotti: I was taking a class in school when the teacher approached me and asked if I was interested in lending a hand to an actual comic artist in Queens, New York, who needed an assistant. The artist was Chic Stone and honestly I didn’t last long. After that I went from gig to gig while at school and by my senior year, I realized there just was not enough money to be made in comics and switched to advertising. It wasn’t till I was turning 30 that I decided to give it another shot. Coming from a big family with not a lot of money, it was important I earn a decent living first.

In school they taught us how to fine-tune the talent we had and how to apply it as a professional, but along the way in my career, I have always been learning from the people around me. I still am to this day. It’s a never-ending process. My father used to draw all the time but he didn’t consider himself an artist and my mom also enjoyed it, but they both chose a life of hard work and bringing up children, which for the times, was a perfectly normal thing to do. Without them I wouldn’t be where I am today. Their support and love meant the world to me. They both are gone now, but both their voices are imbedded into my brain and I am a better person for it… what I wouldn’t give to have just another day with them both.

JCV: When did you realize that improving at your craft wasn’t simply a matter of wanting to do so? How much work did it take?
Jimmy Palmiotti: A ton actually. I think I have a truckload of samples I have done and submitted. Honestly, a lesser man might have quit at some time, but that’s what it takes to make it in anything: talent and the drive to succeed. To this day I still doodle, draw and try new things because I still think I have a part of my career yet to explore actually doing steady drawing work. I am just too lazy and critical about it right now.

JCV: How did you train your eye to be critical of your own work without being so critical that you were paralyzed by it?
Jimmy Palmiotti: I still do not know how to do that yet, that’s why I am not penciling more. I wish I could, but I think that will come later for me. As far as writing, I get inspired by reading others work, good and bad. I can’t tell you how many terrible books there are out there and when they are top 10 comics, I am inspired to work harder and prove myself. Again, it’s just my opinion, but it gives me a good kick in the ass to experiment and not worry about failing. So much of what is considered mainstream is not very good or business as usual. When something is great, it inspires me. I am still learning, so it’s going to take me a bit of time still to get to a level that I am comfortable with, but I think I am heading in the right direction. I really enjoy a well-written film more than anything.

JCV: What was your first successful professional experience and how did it come about?
Jimmy Palmiotti: Probably inking Punisher #50 for Marvel Comics. I was doing piecework then I got that book and stayed on for a while. As far as writing, probably all the Event titles that Joe Quesada and I published. Joe and I were winging it at the time, but the feedback and fan love was awesome. The actual work itself could have been much better but we were working on pure adrenaline.

JCV: When you started inking for Marvel, were you already coming up with your own characters or did you have to get to some comfort level in the industry first?
Jimmy Palmiotti: I have come up with characters my entire life…even as a kid I came up with a few stinkers, but the imagination was always on overdrive. At Marvel, at first I was only inking and penciling and not writing there until after I left and started Event Comics with Joe. Now it’s mostly what I do when not working on paying gigs for the comic companies. I have a few new books coming from Top Cow, IDW, and some others this year that feature completely new concepts and characters. It’s my number one interest.

JCV: How did you and Joe make the decision to form Event?
Jimmy Palmiotti: We made some money from Valiant and decided to put our money where our mouths were and self-publish. I will do it again one day, but with a world of knowledge behind me next time. It was fun and crazy and got us where we are today. Good times.

JCV: Your first big hit while doing Event was Ash. How did you guys create and develop the character?
Jimmy Palmiotti: We were in Chicago, and I remember it exactly. I came up with the initial idea it in the shower. I came out of the bathroom, dressed [laughter] and hit Joe with it. It was as simple as “fireman superhero.” We both sat for a long time and hashed out the idea some more. It wasn’t for a few more days before my brother Peter came up with the name “Ash.”

JCV: What made the timing right for it, both creatively and business-wise?
Jimmy Palmiotti: We were both in a place where we felt it was only natural and the market was good and embraced us well. Good timing is everything and having a great fan base as well, which we did, helped. We spent a lot of time spreading good will those days. Now it’s different in comics. Less personal and more business-like.

JCV: How quickly did it become a hit? What was that like to experience?
Jimmy Palmiotti: It was amazing. First we got a ton of support from the people and fans even before we put out issue 1, and it kept going from there. We were lucky and we worked hard and the timing was just right. It was a great time for Joe and I, and I think it showed a lot of people what just two guys can do. At the time we were running against a company that premiered at the same time called Techno Comix. They had millions behind them and crashed and burned way before we decided to move on. Nothing was more fun than going to the big cons with our booth and being busy all weekend. I am still friends with fans I met from that period.

JCV: As Event took off, what were some of the perils and pitfalls you experienced along the way?
Jimmy Palmiotti: Honestly, we learned as we went along and we were lucky most of the time that things worked out. We did have some speed bumps with the distribution of work and feeling the need to expand the line more, but in the end, these were minor things. Since there was so much day to day stuff, we did have some problems getting work done. Looking back we should have paced the books out better, but if it wasn’t for the Marvel Knights deal, we probably would still be doing Event work as well as Marvel or DC gigs… or we would be retired by now and on to different things. Both Joe and I had work experience outside comics and were never really worried about what would happen next. Selling Ash to DreamWorks had its effect on us as well.

JCV: How did the Marvel Knights deal come about and why as successful publishers on your own did you and Joe take it?
Jimmy Palmiotti: We got offered the gig from the then-President of Marvel, Joe Calamari from a recommendation from [Wizard publisher] Gareb Shamus. Marvel was in the dumps at that time and about to cancel a ton of books and they felt we could bring something fresh and new to the line and wanted to experiment. Joe and I were doing well with Event, but they did the thing that we both love and offered us a challenge, a lot of money, creative control and a penthouse office on Park Avenue in Manhattan. We figured we could still do the Event stuff at the same time. After a bunch of back and forth about money and creative control, we had a deal and moved into the Marvel offices and started to shake things up best we could. Unfortunately we let the Event work slip into oblivion for the most part during that time

JCV: The Marvel Knights line pretty quickly became very high profile. What do you think was its biggest initial success and why?
Jimmy Palmiotti: The initial launch was one of the biggest and different ones Marvel comics ever had. Along with Stan Lee, we made it our business to put a face with the books and take the coloring, writing and art to places these titles have never been. We even went as far as creating a brand and logo. Joe and I did press and went out and sold comics to places that never really cared about them including MTV and other news media. Attaching people like Kevin Smith to the books helped us launch in a big was as well. The real success, though, was that Joe and I were giving the fans a feeling that they were part of something special with the books. People were buying the line across the board and I should add that these books were being colored better than anything out there at the time. We had a lot going for us.

JCV: Were there any disappointments in the line for you?
Jimmy Palmiotti: We hit speed bumps with certain creators, but looking back, I am pretty happy with the first two years worth of books that came out. I personally was not a fan of the “Marvel Knights” title at all, but that was created because we were pressured by Marvel for more books.

JCV: Once Joe became Marvel’s Editor-in-Chief, did you have any thought of staying on with Marvel Knights, or was it simply time to move on?
Jimmy Palmiotti: Actually I left Marvel before the job of Editor -in-Chief came along. At the same time I was doing Marvel Knights I was trying to revive the Event characters, doing some Painkiller Jane crossovers and working on a pet project for Black Bull Comics called Gatecrasher. I really wanted to create and start a writing career. I left Marvel and Marvel Knights, but stayed on Punisher. I wanted to get back into creating new characters and Marvel had no equity incentive set up to do this. Personally, I felt we had done our best with Marvel Knights and for me it was time to move on. Joe got offered the E-i-C gig soon after. Personally, it was the perfect choice for Joe and I and we both have been doing well ever since. I think Joe is one of the finest Editors-in-Chief in Marvel’s history and that’s no small thing.

JCV: You mentioned that when you were left Marvel and Marvel Knights, you wanted to do more character creation and further establish yourself as a writer. What were some of the steps you took to do that?
Jimmy Palmiotti: Well, by creating Beautiful Killer and New West at Black Bull Comics and co-creating 21 Down and The Resistance at Wildstorm and Monolith at DC. At the same time I took some writing gigs at Marvel with a nice Deadpool run [Deadpool # 46-55], a run on Superboy and a number of other books. It took a little time to get going, but looking back it was a great time and people were willing to experiment more.

JCV: Having a reputation as a fairly prolific inker and having been part of one of the highest profile art teams in that era with Joe, did you have any difficulties at first getting editors to take you seriously as a writer or was it an easy transition?
Jimmy Palmiotti: Always and still do with a number of the older editors who are still around, but things are finally coming around. I still have to go pitch and push and prod editors for work, but I am used to that. I am usually not the guy that people just call up and hire. Ninety percent of the time, I am the one pitching them. Only a hand full of editors call me, but the ones that do I am loyal to and deliver each and every time. Personally, I am not taking on any inking anymore unless I am in love with the penciler’s work. Last thing I inked was a Darwyn Cooke cover, and that worked out fine. I would love to ink John Romita, Jr. again sometime soon. John is one of my favorite storytellers out there.

JCV: When you think about your various projects such as Painkiller Jane (clearly a character you love), or Jonah Hex (equally clearly, one you were very happy to bring back and one you’re pretty protective of) or The Monolith (which seems an oddly personal work considering he’s a golem), what do you think your best success with a writer to date has been?
Jimmy Palmiotti: I think there are levels to success. Some of my most personal work has been Monolith and Jane, but they are always hard pressed to find the right audience. The great things about these properties are that they are made for film and have something that resonates with a lot of film people. I find my tastes are a bit adult at times for the mainstream comic crowd, but Justin and I have found just the right blend with Jonah Hex. It’s the longest series either of us has ever written. I think a lot of people are going to be surprised and happy with the work we have coming up on Power Girl. I think at this point Painkiller Jane and Hex are the two series I sign the most at cons, and that’s how I judge popularity with my work, not really by numbers sold.

JCV: You’ve written for television, video games, and comics. Which form do you enjoy the most as a writer?
Jimmy Palmiotti: Anything that happens to be something I created from scratch first. It is a total blast building on others ideas and that’s what most of my media work is, but the most fun I can personally have is creating my own things. One day someone rich and smart will throw me a half million dollars and give me a year to create properties we can share. That would be awesome. If you are that guy, contact me. [laughter]. Until then, I really enjoy the video game gigs and writing for film right now is keeping me out of trouble.

JCV: How do you see yourself progressing as a creator in the next few years?
Jimmy Palmiotti: Probably producing, directing and writing films, writing and creating games and crazily enough, self-publishing again. I will never not work on comics. I love them too damn much!

That all said, I want to thank the fans for supporting my work the past few years and want them to know a lot of exciting thinks are coming their way.

Some previous interviews with Jimmy Palmiotti:
The Return of the Western – Part 1
Scoop, April 4, 2008

Packing a Wallop
Scoop, December 7, 2007

Primetime with Painkiller Jane
Scoop, March 30, 2007

The Monolith Speaks: Jimmy Palmiotti
Scoop, February 13, 2004

Palmiotti’s Got a Beautiful Killer
Scoop, October 11, 2002

Palmiotti Turns Up 21 Down, Meets The Resistance
Scoop, June 28, 2002

Special thanks to Seth Kushner for the top photo of Jimmy!